Silver Pines Soundtrack: Songs, Concert and Trailer Music
Eddie Velvet is a musician at the centre of Silver Pines, and his concert closes the demo. What is confirmed about the music, and what players only report.
FAQ
Who composed the Silver Pines soundtrack?
What song is "I Miss You Baby" in Silver Pines?
Does the demo end with an Eddie Velvet concert?
Is the Silver Pines soundtrack available to buy or stream?
What music plays in the Silver Pines trailers?
Who composed the Silver Pines soundtrack?
Karl Flodin composed the Silver Pines original soundtrack. The official Steam soundtrack release credits him as both artist and composer and describes the album as 91 original tracks from the game, and the music arrived alongside the full game on 8 October 2026.
Flodin is a Swedish composer whose Bandcamp page says only that he makes video game soundtracks, and the track titles read like a tour of Red Walker’s case file: the opening cue is named after the detective, and the list keeps naming the places and figures you meet. The soundtrack exists as its own Steam release next to the base game, and it is bundled with the game and the artbook in the Deluxe Edition.
Official source: Silver Pines Soundtrack on Steam — “composed by Karl Flodin. This album features 91 original tracks from the game,” with Flodin credited as artist and composer.
A sample of the published track listing, with the official lengths:
| # | Track | Length |
|---|---|---|
| 1 | Red Walker | 3:40 |
| 2 | Woke Up in an Empty Diner | 1:52 |
| 4 | The Crimson Bear Motel | 4:44 |
| 7 | I Miss You Baby (Silver Pines version) | 3:27 |
| 9 | Loomis Street, Medium Downpour | 3:31 |
| 11 | An Old Song, Brand New | 1:29 |
| 27 | A Ride to the Stars | 1:35 |
| 48 | The Little Man | 1:07 |
| 62 | The Lighthouse and the Beach | 1:26 |
The list runs far past those nine entries, and it lines up with the mystery rather than with generic horror cues: the diner where the game starts, the motel at its centre, the lighthouse you cannot enter during the demo, and the little man the Burned Man keeps predicting. One review of the finished game describes the score as leaning on 90s sounds with audible Twin Peaks and Silent Hill influence plus rock elements for weight (dlh.net).
What is “I Miss You Baby”, and who is Moto Boy?
“I Miss You Baby” is a song by Swedish indie musician Moto Boy, and for Silver Pines he re-recorded it as “I Miss You Baby (Silver Pines version)”. The new cut runs 3:27 as track 7 of Flodin’s soundtrack, and it is the song the studio itself points to for its announcement and launch trailers.
The original song predates the game by years; the Silver Pines version was made for it. Moto Boy is described on his Spotify artist profile as Swedish artist Oskar Humlebo, and Fangoria’s interview with the developers after launch lists “the inclusion of Moto Boy — a Swedish indie music darling” among the team’s personal and cultural touchstones in the game.
The developer conversation about the song happened in public. On 26 July 2026, a player opened a Steam thread titled “Soundtrack and ‘I miss you Baby’”, writing that they “really loved the ‘I miss you baby’ Cover” in the demo and asking for it to be downloadable. The developer account knas answered the same day: “A full version of the song will be included together with the rest of the soundtrack. It will be available for purchase on steam and (I think) streaming on major music platforms.”
Studio co-founder Linus Larsson later posted behind-the-scenes footage of Moto Boy recording the Silver Pines version, writing that he “was absolutely blown away by his live performance.” When Remedy’s Sam Lake replied to the announcement trailer with “This looks very cool, and love the song as well,” Larsson answered: “The Music is by Sweden’s hidden gem Motoboy.”
[!note] What is confirmed and what is only reported Confirmed: the re-recorded song exists, sits at track 7 of the official soundtrack, comes from Moto Boy, and the studio credits his music to the trailers. Reported: players praising the cover in the demo are describing where they heard it, not an official placement list — one forum post is one playthrough.
Does Eddie Velvet play a concert in Silver Pines?
Yes — the demo’s finale is an Eddie Velvet concert. You are teleported into The Rabbit Hole Bar rather than walking in the front door, and Eddie performs live near the 1:13 mark of a full recorded playthrough, a couple of minutes after his appearance. It is the payoff of the whole missing-musician case, and it is why the last stretch feels like an ending even though the demo has none.
After the show the game stops moving until you pick up a ferry station key sitting on a basement desk — a developer answered a stuck player directly on that point — and from there it is the tunnel boss, the ferry office radio, and a TO BE CONTINUED card around the 1:25 mark. The Rabbit Hole and ferry walkthrough covers that route step by step, and the tunnel boss guide covers the fight waiting on the far side of the concert.
The show also retro-frames the evidence you have been collecting. The Crimson Bear Motel holds Eddie’s suite and his dossier, found before you ever see him on stage, and the Eddie’s suite code page covers opening that room.
[!warning] Eddie Velvet’s setlist is not published The concert scene and its position in the demo are documented on video. Which songs Eddie plays, and whether the Moto Boy track is one of them, has never been stated by Wych Elm or Team17. Guides that list a setlist are guessing.
What music plays in the Silver Pines trailers?
The announcement trailer is scored with Moto Boy’s music, confirmed by the studio itself. The trailer went up on 23 October 2025 with Larsson’s post “FIND EDDIE VELVET Announcement Trailer for our Survival Horror Metroidvania Silver Pines”; when Sam Lake praised the song the next day, Larsson replied that the music was by Motoboy. The official Silver Pines account later described “I Miss You Baby by Moto Boy” as “the haunting track featured in our announcement and launch trailers.”
| Trailer | Date | Where it aired | Music on record |
|---|---|---|---|
| Announce trailer | 23 Oct 2025 | Galaxies Showcase | Moto Boy’s music, confirmed by the developer in the Sam Lake thread |
| Gameplay trailer | 12 Mar 2026 | Future Games Show | Not officially identified |
| Demo launch trailer | 1 Jun 2026 | The Horror Game Awards Showcase | No per-trailer music credit published |
The announce trailer, the gameplay trailer and the demo launch trailer are all still up on YouTube, and they are the official uploads to compare against. Beyond the announcement and launch material the studio has not published a per-trailer breakdown, so treat any claim that a specific later trailer carries a specific track as unverified.
How do you listen to or buy the Silver Pines soundtrack?
Streaming first: the official Silver Pines account announced the soundtrack as available on Spotify, YouTube Music and Apple Music, alongside “the Silver Pines version of I Miss You Baby.” On Steam, the soundtrack has its own store listing as additional content for the game — when we checked it on 9 October 2026 it still read “Coming soon,” while the Deluxe Edition offer bundles the base game, the artbook and the soundtrack together.
| Where | Status checked 9 Oct 2026 | Notes |
|---|---|---|
| Spotify, YouTube Music, Apple Music | Announced by the official account | Includes the Silver Pines version of “I Miss You Baby” |
| Steam soundtrack listing | “Coming soon” | Sold as standalone soundtrack content; part of the Deluxe Edition bundle |
| In the game | Ships with the release | 91 tracks playing through the game’s own audio settings |
That matches what the developer promised in July: a full version of the song together with the rest of the soundtrack, for purchase on Steam and streaming on major music platforms. The one caveat is timing — the Steam purchase page and the streaming releases did not flip on the same day, so check both if one comes up empty.
What audio settings does Silver Pines have?
The game gives music its own fader. PCGamingWiki’s entry lists separate volume controls for Master, Ambience, Music, Effects and Voice, plus subtitle support, and records FMOD 2.3.7 as the audio middleware running under Unity 6 — the same engine and audio details carried on this site’s release date, platforms and price page. Full voice work ships in ten languages.
Those sliders matter because so much of the soundtrack is diegetic. The diner radio is a puzzle you tune by hand, the ferry office ends the demo with a radio call, and both interfaces are written up in the radio frequency puzzle page. Turning Music down while keeping Effects up is a legitimate way to hear the things hunting you, and the beginner guide covers the rest of the demo’s first-hour audio cues, including the radio most players walk past.
Related
- Silver Pines demo ending: Rabbit Hole and ferry walkthrough — where the Eddie Velvet concert sits in the route
- Silver Pines radio frequency puzzle — the diner tuning interface and the ferry office radio call
- Silver Pines Crimson Bear Motel — Eddie’s suite and the dossier found before the show
- Silver Pines release date, platforms and price — Unity 6, FMOD and the platform list
- Silver Pines beginner guide — the first-hour audio cues, coffee machine and camera
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